View all by riSygneD
riSygneD
Follow riSygneD
Follow
Following riSygneD
Following
Add To Collection
Collection
Community
Devlog
Soil Knight
โ
Return to Soil Knight
Devlog
Update v0.10.0
July 11, 2025
by
riSygneD
๐ v0.10 is here! ๐ Saves are no longer visual and should now allow you to resume a run from the last cleared room (saves occur after claiming the reward from a chest, but you can still skip ches...
Continue reading
Update v0.9.0
July 04, 2025
by
riSygneD
Added 3 Boons: Parry Master, Goldenrod, and Porter Power. Buffed No Pain No Gain to include gold generated by reward chests (from just the gold pickups that spawn on room clear)...
Continue reading
Update v0.8.7
July 03, 2025
by
riSygneD
Fixed the main tutorial and side tutorial areas crashing, caused by an old invalid reference due to some restructuring an update ago...
Continue reading
Update v0.8.6
July 03, 2025
by
riSygneD
Fixed the generation logic from not working on the web export due to unexpected file renaming...
Continue reading
Update v0.8.5
July 03, 2025
by
riSygneD
Added forest random generation + a couple bug fixes that I forgot to track...
Continue reading
Update v0.8.4
July 01, 2025
by
riSygneD
Implemented new generation system; only for caves for now, but I've tooled it so I can use something similar for the later areas, so expect changes for those soon. Improved state debugging; any issues...
Continue reading
Update v0.8.3
June 29, 2025
by
riSygneD
Improved Automunition targeting logic; spines are less likely to be wasted on an enemy that was going to die anyway Improved shader lag reduction logic: monitoring because it's still dumb i think. It'...
Continue reading
Update v0.8.2
June 28, 2025
by
riSygneD
Spinal Sap base spines reloaded 1 -> 0, scaling spines reloaded 1 -> 2 (net neutral for 1, net buff for 2+) Fixed Lobbable consumables not triggering Refund gold gain Fixed Mimics being unable to clos...
Continue reading
Updated v0.8.1
June 28, 2025
by
riSygneD
Cheeseslime Slime Pop split value 3 -> 4, intended to make it worth using with Medexterity because it's not a lobbable consumable. Attempted to fix Paralytic Poison referencing an invalid value while...
Continue reading
Update v0.8.0
June 28, 2025
by
riSygneD
Decided to have a bit of feature creep. Y'know. As a treat. Added new consumable type: Lobbables! This update was primarily themed around making Pop-focused builds as strong as Fog and Spine builds, f...
Continue reading
Update v0.7.1
June 27, 2025
by
riSygneD
Fixed an issue where Paralytic Poison attempted to erase an invalid target instead of the reference to that invalid target, causing crashes Fixed an issue where updating Fungal Frequency's rehit rate...
Continue reading
Update v0.7.0
June 27, 2025
by
riSygneD
Added audio settings, screen shake multiplier, buffed spine builds (replaced Supply Spines with Automunition)...
Continue reading
Update v0.6.3
June 25, 2025
by
riSygneD
Improved shader precompilation...
Continue reading
Update v0.6.2
June 25, 2025
by
riSygneD
Attempted to fix particles still not precompiling correctly by setting a placeholder texture instead of reusing the used texture that could possibly return null. It seems to be impossible to fully rem...
Continue reading
Update v0.6.1
June 25, 2025
by
riSygneD
Attempted to fix certain particles still causing lag despite being seemingly being correctly precompiled...
Continue reading
Update v0.6.0
June 25, 2025
by
riSygneD
Shader lag should be fixed in such a way that I can now implement new shaders with 0 issue in the future...
Continue reading
Update v0.5.0
June 25, 2025
by
riSygneD
Changed default control scheme and added tutorial, as well as bunch of bug fixes that I lost track of...
Continue reading
Update v0.4.0
June 18, 2025
by
riSygneD
Changed a lot between patches that I don't think I can write patch notes. Most notable is the addition of three tips on how to properly use contact boons, changing the pool of what specific enemies ca...
Continue reading
Bug Fix Patch v0.3.2
June 11, 2025
by
riSygneD
Correctly (hopefully) identified the source of the previous bug in which Bear Traps occasionally tried to clean up something that no longer existed...
Continue reading
Bug Fix Patch v0.3.1
June 11, 2025
by
riSygneD
Fixed a crash that I somehow didn't catch earlier and buffed Sharpshooter...
Continue reading
Minor Feature Patch v0.3.0
June 11, 2025
by
riSygneD
The game has underwent a lot of refactoring to the point that I lost track of all the changes that I made. TL;DR is that the code is more maintainable now, Boon sorting is now a thing, certain Boons w...
Continue reading
QoL Patch v0.2.5
June 09, 2025
by
riSygneD
Added outline to certain menu items to make it very clear what is currently being selected. Adjusted final boss parameters...
Continue reading
Minor Patch v0.2.4
June 09, 2025
by
riSygneD
Small QoL patch. Adjusted scroll menu item focus logic. It should now be easier to see the next item when scrolling down and the next item when scrolling up. When buying an item in the shop, the focus...
Continue reading
Bug Fix Patch v0.2.3
June 08, 2025
by
riSygneD
Improved Boar animation telegraphs Removed unused shaders On the lookout to reduce shader material lag...
Continue reading
Bug Fix Patch v0.2.2
June 07, 2025
by
riSygneD
Fixed a bug that caused the newly implemented Boss boon logic to not work properly literally just forgot to remove the old code lol Added Room Counter Visible in the extended UI (AKA when you open mos...
Continue reading
Bug Fix Patch v0.2.1
June 07, 2025
by
riSygneD
Simplified Portal placement logic: they will now always appear directly at your feet. The initial portal placement logic was there to provide the option of warping to your other portal with a roll can...
Continue reading
Balance Patch v0.2.0
June 07, 2025
by
riSygneD
First room now contains a Reward Chest. Intends to show the player what a Reward Chest is and to make the first area a little easier. Player now starts with Flame Heart equipped. Avoids tedium of havi...
Continue reading
Bug Fixes - v0.1.1
June 07, 2025
by
riSygneD
Fixed an issue that prevented being able from closing certain Menus while in full screen mode without exiting full screen...
Continue reading
Soil Knight Playtest v0.1
June 07, 2025
by
riSygneD
Releasing the playtest build for Soil Knight after a couple months of learning and creating. This build contains the primary gameplay loop but lacks a lot of quality of life features that I would like...
Continue reading